Ps2_compatibility_list view history talk. Atelier Iris - Eternal Mana? Use Cobra ISO Method. Minor issues with save file, just keep trying, DO NOT. May 27, 2004 - Patching Information, Targets ISO (Disc Based). Downloads, 87. Atelier Iris: Eternal Mana is a role playing game for the PlayStation 2.
Atelier Iris Iso

Atelier Iris Eternal Mana
SlashEdgeXX
New Member
I've tried multiple different plugin configs using 0.9.4 with this bug, and I can't manage to get it to work beyond this point.
As soon as I walk into Puni God's mouth to begin the dungeon/quest, I crash. I'm using the video skip patch, and its been fine up to this point. I'm about... 12 hours in? ...I've also been playing around alot >.>... but, yeah. ...This sucks T.T.
Disabling the video skip patch probably wouldn't be advisable since the cutscenes lock the game up, but do you think it would let me progress? I really don't want to have to quit playing it now ._.;... I am sad.
Specs in sig.
Various configs include mix and matches of:
ZeroSPU2, GSDx SSE2 0.1.7; ZeroGS KOSMOS 0.97.0; SPU2null 0.7.1; Linuzappz Iso CDVD 0.7.0; standard null plugins... NTSC-U SCPH-70012 BIOS.
MTGS and Dual Core are on. All standard CPU options also on.
I'm... screwed, aren't I?
As soon as I walk into Puni God's mouth to begin the dungeon/quest, I crash. I'm using the video skip patch, and its been fine up to this point. I'm about... 12 hours in? ...I've also been playing around alot >.>... but, yeah. ...This sucks T.T.
Disabling the video skip patch probably wouldn't be advisable since the cutscenes lock the game up, but do you think it would let me progress? I really don't want to have to quit playing it now ._.;... I am sad.
Specs in sig.
Various configs include mix and matches of:
ZeroSPU2, GSDx SSE2 0.1.7; ZeroGS KOSMOS 0.97.0; SPU2null 0.7.1; Linuzappz Iso CDVD 0.7.0; standard null plugins... NTSC-U SCPH-70012 BIOS.
MTGS and Dual Core are on. All standard CPU options also on.
I'm... screwed, aren't I?

- HacksUpdate to version 2.02 Another MAJOR update to the script. Recently, Mato of Legends of Localization did a script analysis of Final Fantasy VI. Thanks to his efforts, in addition to Kwhazit's translation notes, TWUE was looked over for script errors and inaccuracies. Much thanks to BlazeHeatnix of RHDN for his massive help in bringing this update. With this update, it still remains true to the projects goals, but is now a better version than it was before! Dispel's spell description and Environmental Science fixed. (thanks Merudo of ff6hacking)
- Community
- Changed Demi’s credit from “Original Work” to “Original Hacking” to clarify that none of the text data from Demi’s work remains, but the hacking work (DTE routine and keyword system menu re-arrangement) was done by Demi as part of the original translation. Don’t want to give off the vibe that this is “Demi’s translation with some words updated” because that would be misleading. I’ve intentionally left “Used his translation hack as a base” in the description for Demi’s credit, just simply changed the credit category he is listed under.
- HacksDefinitely not an improvement but has an identity different from the original while keeping the mechanics intact.